About 3 years ago I wrote a short post about why Twitter was probably not a good platform for game developers to target. This was in the early days of Spymaster and other games that tried to use the Twitter graph in many of the same ways that social game developers were using the Facebook […]
Tag: social games
Do Social Games Need More Social Chaos?
Something has been bugging me about social games of late. There are a lot of great games out there – I play a lot of them. And you know what many of them have in common? There isn’t enough chaos in most of today’s social games. Let me explain what I mean. I grew up […]
Why Twitter Is (Probably) Not the Right Place for Games Today
I have been thinking a lot about whether Twitter will ultimately become as fertile a place for social games as Facebook has become over the past 18 months. I have to preface this article by saying that I am not actively involved in building games on the Twitter platform nor do I have any firsthand […]
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