<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Virtual Goods Summit 2007 &#8211; A Few More Details</title>
	<atom:link href="http://www.charleshudson.net/virtual-goods-summit-2007-a-few-more-details/feed" rel="self" type="application/rss+xml" />
	<link>http://www.charleshudson.net/virtual-goods-summit-2007-a-few-more-details?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=virtual-goods-summit-2007-a-few-more-details</link>
	<description>This is my personal website for posting my views on the world of technology and gadgets.</description>
	<lastBuildDate>Sat, 11 Feb 2012 02:25:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Peter</title>
		<link>http://www.charleshudson.net/virtual-goods-summit-2007-a-few-more-details/comment-page-1#comment-11779</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Fri, 11 May 2007 11:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.charleshudson.net/?p=315#comment-11779</guid>
		<description>I&#039;ve tended to write off virtual goods as ludicrous - but what&#039;s the benefit a virtual good consumed on Second Life - perhaps entertainment?  Entertainment is a virtual idea.  You can&#039;t touch it, smell it, feel it.   Virtual has been present in our economy for a long time.  Because of it&#039;s omnipresence it&#039;s overlooked.

This should be a fascinating conference - I would suggest trying to find where &#039;virtual ideas&#039; have really taken root in the physical world and looking at what sort of corollary they might have online.  What do we pay a lot of money for in the physical world - status and acceptance (we all want to be loved).  So brand name clothing in Second Life?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tended to write off virtual goods as ludicrous &#8211; but what&#8217;s the benefit a virtual good consumed on Second Life &#8211; perhaps entertainment?  Entertainment is a virtual idea.  You can&#8217;t touch it, smell it, feel it.   Virtual has been present in our economy for a long time.  Because of it&#8217;s omnipresence it&#8217;s overlooked.</p>
<p>This should be a fascinating conference &#8211; I would suggest trying to find where &#8216;virtual ideas&#8217; have really taken root in the physical world and looking at what sort of corollary they might have online.  What do we pay a lot of money for in the physical world &#8211; status and acceptance (we all want to be loved).  So brand name clothing in Second Life?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter</title>
		<link>http://www.charleshudson.net/virtual-goods-summit-2007-a-few-more-details/comment-page-1#comment-31030</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Fri, 11 May 2007 11:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.charleshudson.net/?p=315#comment-31030</guid>
		<description>I&#039;ve tended to write off virtual goods as ludicrous - but what&#039;s the benefit a virtual good consumed on Second Life - perhaps entertainment?  Entertainment is a virtual idea.  You can&#039;t touch it, smell it, feel it.   Virtual has been present in our economy for a long time.  Because of it&#039;s omnipresence it&#039;s overlooked.  This should be a fascinating conference - I would suggest trying to find where &#039;virtual ideas&#039; have really taken root in the physical world and looking at what sort of corollary they might have online.  What do we pay a lot of money for in the physical world - status and acceptance (we all want to be loved).  So brand name clothing in Second Life? </description>
		<content:encoded><![CDATA[<p>I&#8217;ve tended to write off virtual goods as ludicrous &#8211; but what&#8217;s the benefit a virtual good consumed on Second Life &#8211; perhaps entertainment?  Entertainment is a virtual idea.  You can&#8217;t touch it, smell it, feel it.   Virtual has been present in our economy for a long time.  Because of it&#8217;s omnipresence it&#8217;s overlooked.  This should be a fascinating conference &#8211; I would suggest trying to find where &#8216;virtual ideas&#8217; have really taken root in the physical world and looking at what sort of corollary they might have online.  What do we pay a lot of money for in the physical world &#8211; status and acceptance (we all want to be loved).  So brand name clothing in Second Life?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

