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	<title>Comments on: Thoughts on Free Powered Business Models and Why Time Beats Features</title>
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	<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features</link>
	<description>This is my personal website for posting my views on the world of technology and gadgets.</description>
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		<title>By: abhitam</title>
		<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features/comment-page-1#comment-55292</link>
		<dc:creator>abhitam</dc:creator>
		<pubDate>Sun, 28 Feb 2010 05:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=537#comment-55292</guid>
		<description>I agree with Andrew. Freemium entirely depends on what the perceived value is. And whether to give a free trial or offer a free offering is not mutually exclusive. Take YouSendIt for example, we have a free offering that is restricted on what size of files you can send and some other features which provide certain basic value. Beyond that, if you need to use the product on a more regular basic (a.k.a. power user), you can try the Pro version for a limited time. If you like what you see, you can enroll in a subscription plan. If you don&#039;t, you always have a choice to move back to the Free version with a more limited feature set. &lt;br&gt;And, in my experience, I have seen certain segments gravitate towards a certain offering. Enterprises have specific needs around having multiple seats or more power features and thus gravitate more towards free trials. On the other hand, more single seat users or individual sole proprietors may move between free and the lower priced SKU.</description>
		<content:encoded><![CDATA[<p>I agree with Andrew. Freemium entirely depends on what the perceived value is. And whether to give a free trial or offer a free offering is not mutually exclusive. Take YouSendIt for example, we have a free offering that is restricted on what size of files you can send and some other features which provide certain basic value. Beyond that, if you need to use the product on a more regular basic (a.k.a. power user), you can try the Pro version for a limited time. If you like what you see, you can enroll in a subscription plan. If you don&#39;t, you always have a choice to move back to the Free version with a more limited feature set. <br />And, in my experience, I have seen certain segments gravitate towards a certain offering. Enterprises have specific needs around having multiple seats or more power features and thus gravitate more towards free trials. On the other hand, more single seat users or individual sole proprietors may move between free and the lower priced SKU.</p>
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		<title>By: Free Games</title>
		<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features/comment-page-1#comment-55286</link>
		<dc:creator>Free Games</dc:creator>
		<pubDate>Fri, 19 Feb 2010 08:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=537#comment-55286</guid>
		<description>Yes, like you have said before I think it’s good to figure out whether the business model that we have in mind works. Like right now I&#039;m still figuring out which business models is the most suitable one for my product/&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.addicting-games.cc&quot; rel=&quot;nofollow&quot;&gt;www.addicting-games.cc&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Yes, like you have said before I think it’s good to figure out whether the business model that we have in mind works. Like right now I&#39;m still figuring out which business models is the most suitable one for my product/</p>
<p><a href="http://www.addicting-games.cc" rel="nofollow">http://www.addicting-games.cc</a></p>
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		<title>By: BingoBiloba</title>
		<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features/comment-page-1#comment-55204</link>
		<dc:creator>BingoBiloba</dc:creator>
		<pubDate>Mon, 18 Jan 2010 16:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=537#comment-55204</guid>
		<description>HI there! I really liked your article,I enjoyed reading it and I guess many people think that these  information you have posted here are very useful.keep up the good work.</description>
		<content:encoded><![CDATA[<p>HI there! I really liked your article,I enjoyed reading it and I guess many people think that these  information you have posted here are very useful.keep up the good work.</p>
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		<title>By: rafer</title>
		<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features/comment-page-1#comment-55186</link>
		<dc:creator>rafer</dc:creator>
		<pubDate>Thu, 31 Dec 2009 05:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=537#comment-55186</guid>
		<description>Once again, we hold different world views. In my world your #2, is the first premium step, is pretty obvious to figure out what should be taxed, though price can be very tricky. After the simple premium is well established (and  the enterprise is likely at least CFBE), a _hopefully_though_not_necessarily_ variable superpremium should be introduced to the mix. &lt;br&gt;&lt;br&gt;At some unpredictable point along this progression, sales of a proprietary ad unit -- and hopefully also a proprietary advertorial unit -- work well.</description>
		<content:encoded><![CDATA[<p>Once again, we hold different world views. In my world your #2, is the first premium step, is pretty obvious to figure out what should be taxed, though price can be very tricky. After the simple premium is well established (and  the enterprise is likely at least CFBE), a _hopefully_though_not_necessarily_ variable superpremium should be introduced to the mix. </p>
<p>At some unpredictable point along this progression, sales of a proprietary ad unit &#8212; and hopefully also a proprietary advertorial unit &#8212; work well.</p>
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		<title>By: chudson</title>
		<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features/comment-page-1#comment-55185</link>
		<dc:creator>chudson</dc:creator>
		<pubDate>Thu, 31 Dec 2009 02:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=537#comment-55185</guid>
		<description>Scott,&lt;br&gt;&lt;br&gt;I read your full post and your comment. I agree - it&#039;s hard to paint all freemium businesses with the same brush. I think there are two different cases:&lt;br&gt;&lt;br&gt;1. A product with mass-market appeal where you have enough reach / audience potential that a small, concentrated audience of buyers is enough to support the entire audience of non-payers without offering two different products. I would put the social gaming and free-to-play gaming spaces in this category. A small percentage of payers can carry the audience. There&#039;s one key thing to make this happen, though - there is no cap on what a &quot;power payer&quot; can spend. If you had a F2P game model where you capped what top spenders could spend, I&#039;m not sure it would work.&lt;br&gt;&lt;br&gt;2. The second model is one where all / most paying customers pay the same price (a subscription or an a-la-carte consumption path where most people pay the same regardless of utility or consumption. These businesses are different. In that case, figuring out how to convert free users to paid customers when they&#039;re consuming key functions is a much different calculus. &lt;br&gt;&lt;br&gt;If you look at a lot of the big companies in freemium today, they fall into category #1. Allowing your whales to spend as much as they want to or can afford allows them to cover many more non-paying users. Under model #2, the balance between paying and non-paying customers is much more important as your paying users will deliver a fixed amount of revenue.</description>
		<content:encoded><![CDATA[<p>Scott,</p>
<p>I read your full post and your comment. I agree &#8211; it&#39;s hard to paint all freemium businesses with the same brush. I think there are two different cases:</p>
<p>1. A product with mass-market appeal where you have enough reach / audience potential that a small, concentrated audience of buyers is enough to support the entire audience of non-payers without offering two different products. I would put the social gaming and free-to-play gaming spaces in this category. A small percentage of payers can carry the audience. There&#39;s one key thing to make this happen, though &#8211; there is no cap on what a &#8220;power payer&#8221; can spend. If you had a F2P game model where you capped what top spenders could spend, I&#39;m not sure it would work.</p>
<p>2. The second model is one where all / most paying customers pay the same price (a subscription or an a-la-carte consumption path where most people pay the same regardless of utility or consumption. These businesses are different. In that case, figuring out how to convert free users to paid customers when they&#39;re consuming key functions is a much different calculus. </p>
<p>If you look at a lot of the big companies in freemium today, they fall into category #1. Allowing your whales to spend as much as they want to or can afford allows them to cover many more non-paying users. Under model #2, the balance between paying and non-paying customers is much more important as your paying users will deliver a fixed amount of revenue.</p>
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		<title>By: rafer</title>
		<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features/comment-page-1#comment-55184</link>
		<dc:creator>rafer</dc:creator>
		<pubDate>Wed, 30 Dec 2009 17:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=537#comment-55184</guid>
		<description>edited down version of &lt;a href=&quot;http://rafer.tumblr.com/post/308370414/1-perpetually-free-with-a-paid-upgrade-option&quot; rel=&quot;nofollow&quot;&gt;http://rafer.tumblr.com/post/308370414/1-perpet...&lt;/a&gt;&lt;br&gt;&lt;br&gt;I find it fascinating how differently we approach freemiums. I don&#039;t find it to be at all a problem to &quot;properly segment users and features such that you provide enough value to both paid and free audiences.&quot; I think content people and commerce people see freemium opportunities in entirely different ways.&lt;br&gt;&lt;br&gt;You see the free version as the bastardized, “degraded” version” of the real, “paid product.”&lt;br&gt;&lt;br&gt;Instead, I want to support users for Love or Money. I see the premium version as a tax on the 2% to 5% of the user base that abuses the free service. Any freemium I work on is free first and premium after because I want volume. The broadest adoption net is one that offers value for participation and attention and values the free users beyond their likelihood of conversion.&lt;br&gt;&lt;br&gt;It’s not just an attitudinal shift. I think we also design our services and organizations differently. Most importantly, the 80/20 focus on earned media versus advertising is reversed. Earned media isn’t free, and it requires just as much forethought — and a completely different set of testing — as a great CPA plan.</description>
		<content:encoded><![CDATA[<p>edited down version of <a href="http://rafer.tumblr.com/post/308370414/1-perpetually-free-with-a-paid-upgrade-option" rel="nofollow"></a><a href="http://rafer.tumblr.com/post/308370414/1-perpet.." rel="nofollow">http://rafer.tumblr.com/post/308370414/1-perpet..</a>.</p>
<p>I find it fascinating how differently we approach freemiums. I don&#39;t find it to be at all a problem to &#8220;properly segment users and features such that you provide enough value to both paid and free audiences.&#8221; I think content people and commerce people see freemium opportunities in entirely different ways.</p>
<p>You see the free version as the bastardized, “degraded” version” of the real, “paid product.”</p>
<p>Instead, I want to support users for Love or Money. I see the premium version as a tax on the 2% to 5% of the user base that abuses the free service. Any freemium I work on is free first and premium after because I want volume. The broadest adoption net is one that offers value for participation and attention and values the free users beyond their likelihood of conversion.</p>
<p>It’s not just an attitudinal shift. I think we also design our services and organizations differently. Most importantly, the 80/20 focus on earned media versus advertising is reversed. Earned media isn’t free, and it requires just as much forethought — and a completely different set of testing — as a great CPA plan.</p>
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		<title>By: Business cash back</title>
		<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features/comment-page-1#comment-54918</link>
		<dc:creator>Business cash back</dc:creator>
		<pubDate>Fri, 19 Jun 2009 05:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=537#comment-54918</guid>
		<description>Join Amazon Prime and ship Two-Day for free and Overnight for $3.99. ... Create Opportunities, and Beat the Competition by Vivek Ranadive ... In The Power to Predict, real-time business pioneer Vivek Ranadivé breaks the code of ... the transition from an event-driven real-time business model to a predictive one, ...</description>
		<content:encoded><![CDATA[<p>Join Amazon Prime and ship Two-Day for free and Overnight for $3.99. &#8230; Create Opportunities, and Beat the Competition by Vivek Ranadive &#8230; In The Power to Predict, real-time business pioneer Vivek Ranadivé breaks the code of &#8230; the transition from an event-driven real-time business model to a predictive one, &#8230;</p>
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		<title>By: golfman_story</title>
		<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features/comment-page-1#comment-54871</link>
		<dc:creator>golfman_story</dc:creator>
		<pubDate>Fri, 15 May 2009 17:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=537#comment-54871</guid>
		<description>Great post, really help me alot. Thanks.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://landscaping-ideas.the-mnm.info&quot; rel=&quot;nofollow&quot;&gt;http://landscaping-ideas.the-mnm.info&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great post, really help me alot. Thanks.</p>
<p><a href="http://landscaping-ideas.the-mnm.info" rel="nofollow">http://landscaping-ideas.the-mnm.info</a></p>
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		<title>By: chudson</title>
		<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features/comment-page-1#comment-54821</link>
		<dc:creator>chudson</dc:creator>
		<pubDate>Thu, 23 Apr 2009 00:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=537#comment-54821</guid>
		<description>Wow, thanks for the great comment!</description>
		<content:encoded><![CDATA[<p>Wow, thanks for the great comment!</p>
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		<title>By: 3 key ideas from a recent Freemium dinner conversation &#124; Insights into Startups and Entrepreneurship - nPost Blog</title>
		<link>http://www.charleshudson.net/thoughts-on-free-powered-business-models-and-why-time-beats-features/comment-page-1#comment-54815</link>
		<dc:creator>3 key ideas from a recent Freemium dinner conversation &#124; Insights into Startups and Entrepreneurship - nPost Blog</dc:creator>
		<pubDate>Wed, 22 Apr 2009 14:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=537#comment-54815</guid>
		<description>[...] Hudson has a great discussion of this design issue on a recent blog, where he writes: It is very difficult to properly segment users and features such that you provide [...]</description>
		<content:encoded><![CDATA[<p>[...] Hudson has a great discussion of this design issue on a recent blog, where he writes: It is very difficult to properly segment users and features such that you provide [...]</p>
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