Posts Tagged ‘facebook’

Keeping Track of People You Meet – The Unified Evergreen Address Book

TweetI’ve had a few blog posts in the past about managing contact information and the various tools I’ve tried (you can read them here and here. I continue to look for a unified contact management system to keep track of the many people I meet. I’m looking for a unified system that can perform two [...]

Revisiting Twitter as a Social Graph for Games

TweetAbout 3 years ago I wrote a short post about why Twitter was probably not a good platform for game developers to target. This was in the early days of Spymaster and other games that tried to use the Twitter graph in many of the same ways that social game developers were using the Facebook [...]

Why I Like Path

TweetI was not particularly impressed with the first iteration of Path. I just couldn’t relate to the need to restrict photo sharing to a limited number of people. So I’ve been surprised how much I like Path 2.0. I written before about how my own social network usage is changing ( you can read those [...]

Facebook Mobile and Discrete Apps for Core Services

TweetI’ve been thinking a bit about how I use social networks and how it continues to evolve. Increasingly, I find myself wanting to consume Facebook’s myriad set of products and services as discrete applications, especially on mobile devices. The core Facebook UI is burdened with having to do a lot. It has to be able [...]

Apple, Facebook, and Google – When to Launch Platform Payments

TweetI’ve been tracking the progress of Google’s In-App Purchases for awhile. It’s not just academic to me – we’re building Android games over at Bionic Panda Games and the development of that product is pretty important to us. Previously, I worked on the Facebook Platform, which went through its own process in launching Facebook Credits. [...]

Are Facebook Credits and the Apple App Store on a Payments Collision Course?

TweetJust a quick thought that’s been on my mind of late. I’m trying to figure out how two major changes I see in social and mobile games will be reconciled: 1. Many social games developers are gradually beginning to embrace deeper integrations of Facebook Credits into their on-Facebook social games. In a number of cases, [...]

Is Zynga Running Out of People to Acquire on the Facebook Platform?

TweetI’m knee-deep in last minute preparation for this week’s Social Gaming Summit. It should be great and I hope you’ll be there to join us. I was spending some time on AppData and was struck by something – I thought it warranted a quick blog post of my own. I was also inspired by something [...]

If Facebook Wants to Own the Global Like, They Need to Own Bit.ly

TweetEarlier this week I got my bit.ly pro account activated – I’m now sharing links at chudson.me. The nice thing about bit.ly pro is that it really reveals a lot about how powerful bit.ly really is as a service. After playing with the pro version of bit.ly, I’m really convinced that they’re on the verge [...]

Does “Sign In with Twitter” Make Sense Without an Web Ad Play?

TweetI’m starting to see the “Sign in with Twitter” button in more places on the web. I’m still trying to figure out what the bigger picture plan is for this service. To me, it looks very similar to Facebook Connect – it’s a simplified way to log into 3rd party sites without having to create [...]

Three Reminders about Platform Businesses (Apple, Twitter, and Facebook)

TweetThis has been a really interesting week in the world of platforms. Between Fred Wilson’s blog post on filling holes and the subsequent Tweetie acquisition announcement and Apple’s announcements about some of the social gaming features that will be part of the next iPhone OS release, it reminded me of some things I’ve thought about [...]