TweetYesterday someone asked me the ubiquitous “what’s working in mobile social games?” question and I thought it was worth pointing out that a lot of the most popular games today outside of the physics genre (by reach and revenue) are social mobile versions of known popular board and parlor games adapted for asynchronous play on [...]
Posts Tagged ‘android’
TweetEarlier this week I gave a short talk for Yetizen on how VCs think about the games market. One of the more interesting things that happened at the meetup was that one of the folks from Google gave a few quick tips on how to be more effective on the Google Android Market. That chat, [...]
TweetJust wanted to make a quick note of something I’ve been wondering for awhile. While the Android hardware ecosystem has grown to include high-quality headsets like the Galaxy Nexus and Samsung Galaxy S2 and competitive tablet offerings, there isn’t anything in the Android lineup to compete with the iPod Touch. This seems really odd to [...]
There is a strong case to be made for why Amazon will become a force in the wold of freemium games. Amazon has the three key ingredients – a database of customers who have credit cards, a hardware strategy that will promote customer adoption, and skills as a merchandiser.
TweetI’m now on my second Android phone and I have to say that Android has come a long way. When I first got my Nexus One, it wasn’t an iPhone killer by any means (some of my early thoughts on the Nexus One can be found here). In reading a few posts, this one by [...]
TweetI saw so many posts about the new Google Nexus phone (I liked the one on TC, so I’m linking to that one) that I wanted to post my quick thoughts. In the interest of fair disclosure, I used to work at Google back in the day and know and respect a lot of the [...]