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	<title>Comments on: Is Zynga&#8217;s Farmville.com A Sign of Things to Come or a Clever Hedge?</title>
	<atom:link href="http://www.charleshudson.net/is-zyngas-farmville-com-a-sign-of-things-to-come-or-a-clever-hedge/feed" rel="self" type="application/rss+xml" />
	<link>http://www.charleshudson.net/is-zyngas-farmville-com-a-sign-of-things-to-come-or-a-clever-hedge</link>
	<description>This is my personal website for posting my views on the world of technology and gadgets.</description>
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		<title>By: FarmVille Guru</title>
		<link>http://www.charleshudson.net/is-zyngas-farmville-com-a-sign-of-things-to-come-or-a-clever-hedge/comment-page-1#comment-55163</link>
		<dc:creator>FarmVille Guru</dc:creator>
		<pubDate>Tue, 15 Dec 2009 14:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=867#comment-55163</guid>
		<description>If you’re sick and tired of running around totally broke while other players get barns and greenhouses and the most expensive villa, this information is for you.&lt;br&gt;&lt;br&gt;You’ve probably always wondered why you can’t seem to make as much money or level up as fast as the other players in the game.&lt;br&gt;&lt;br&gt;Learn more : &lt;a href=&quot;http://www.farmville-secrets.tk&quot; rel=&quot;nofollow&quot;&gt;http://www.farmville-secrets.tk&lt;/a&gt;&lt;br&gt;&lt;br&gt;I used to wonder the same thing. I thought,&lt;br&gt;&lt;br&gt;“Where are these people making money so fast?”&lt;br&gt;“Are they buying it on FarmVille?”&lt;br&gt;“What are they growing and selling?”&lt;br&gt;&lt;br&gt;So I set out to spy on all the successful players I could find to see just what they did to earn all of their money and to level up so fast.&lt;br&gt;&lt;br&gt;Learn more : &lt;a href=&quot;http://www.farmville-secrets.tk&quot; rel=&quot;nofollow&quot;&gt;http://www.farmville-secrets.tk&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>If you’re sick and tired of running around totally broke while other players get barns and greenhouses and the most expensive villa, this information is for you.</p>
<p>You’ve probably always wondered why you can’t seem to make as much money or level up as fast as the other players in the game.</p>
<p>Learn more : <a href="http://www.farmville-secrets.tk" rel="nofollow">http://www.farmville-secrets.tk</a></p>
<p>I used to wonder the same thing. I thought,</p>
<p>“Where are these people making money so fast?”<br />“Are they buying it on FarmVille?”<br />“What are they growing and selling?”</p>
<p>So I set out to spy on all the successful players I could find to see just what they did to earn all of their money and to level up so fast.</p>
<p>Learn more : <a href="http://www.farmville-secrets.tk" rel="nofollow">http://www.farmville-secrets.tk</a></p>
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		<title>By: Zynga Hits 200M Monthly Active Users on Facebook, Spreads Further with Mafia Wars Toolbar, FarmVille.com</title>
		<link>http://www.charleshudson.net/is-zyngas-farmville-com-a-sign-of-things-to-come-or-a-clever-hedge/comment-page-1#comment-55093</link>
		<dc:creator>Zynga Hits 200M Monthly Active Users on Facebook, Spreads Further with Mafia Wars Toolbar, FarmVille.com</dc:creator>
		<pubDate>Fri, 20 Nov 2009 19:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=867#comment-55093</guid>
		<description>[...] the Facebook app, then we&#8217;ll likely see more. For a more thorough exploration of this topic, see Charles Hudson&#8217;s post, here.   To dig deeper into the virtual goods market, check out our new report: Inside Virtual Goods: The [...]</description>
		<content:encoded><![CDATA[<p>[...] the Facebook app, then we&#8217;ll likely see more. For a more thorough exploration of this topic, see Charles Hudson&#8217;s post, here.   To dig deeper into the virtual goods market, check out our new report: Inside Virtual Goods: The [...]</p>
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		<title>By: chudson</title>
		<link>http://www.charleshudson.net/is-zyngas-farmville-com-a-sign-of-things-to-come-or-a-clever-hedge/comment-page-1#comment-55092</link>
		<dc:creator>chudson</dc:creator>
		<pubDate>Fri, 20 Nov 2009 13:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=867#comment-55092</guid>
		<description>Matt,&lt;br&gt;&lt;br&gt;I think you&#039;re asking a lot of the right questions. As for question #1, I think the folks at places like IMVU, Gaia, and others have been trying to solve these problems for awhile. It&#039;s clearly hard to do, but there are some learnings that can be borrowed. &lt;br&gt;&lt;br&gt;The harder challenge, though, is what you raise in #3 - how can you re-engage users on a regular basis when you need to drive them back to a standalone destination and not a top independent destination like Facebook.</description>
		<content:encoded><![CDATA[<p>Matt,</p>
<p>I think you&#39;re asking a lot of the right questions. As for question #1, I think the folks at places like IMVU, Gaia, and others have been trying to solve these problems for awhile. It&#39;s clearly hard to do, but there are some learnings that can be borrowed. </p>
<p>The harder challenge, though, is what you raise in #3 &#8211; how can you re-engage users on a regular basis when you need to drive them back to a standalone destination and not a top independent destination like Facebook.</p>
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		<title>By: mattmaroon</title>
		<link>http://www.charleshudson.net/is-zyngas-farmville-com-a-sign-of-things-to-come-or-a-clever-hedge/comment-page-1#comment-55091</link>
		<dc:creator>mattmaroon</dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.charleshudson.net/?p=867#comment-55091</guid>
		<description>We&#039;re definitely looking into moving our games onto the web. There still are some pretty big questions we&#039;ll need to answer before it becomes our sole focus though. &lt;br&gt;&lt;br&gt;1. Do web-based viral channels work well? Can you do invites via email/IM succesfully? Clearly you can allow people to send and unlimited amount of them, but what&#039;s the response rate? If you reward people for invites, how much work do you have to do to prevent multi-accounting from deflating your virtual economy?&lt;br&gt;&lt;br&gt;2. What does it cost to buy traffic from Google/Yahoo/etc. and how much reach is there?&lt;br&gt;&lt;br&gt;3. As you mentioned, how do RPUs compare? Can you keep people coming back as easily?&lt;br&gt;&lt;br&gt;I hope to find out these things in the near future.</description>
		<content:encoded><![CDATA[<p>We&#39;re definitely looking into moving our games onto the web. There still are some pretty big questions we&#39;ll need to answer before it becomes our sole focus though. </p>
<p>1. Do web-based viral channels work well? Can you do invites via email/IM succesfully? Clearly you can allow people to send and unlimited amount of them, but what&#39;s the response rate? If you reward people for invites, how much work do you have to do to prevent multi-accounting from deflating your virtual economy?</p>
<p>2. What does it cost to buy traffic from Google/Yahoo/etc. and how much reach is there?</p>
<p>3. As you mentioned, how do RPUs compare? Can you keep people coming back as easily?</p>
<p>I hope to find out these things in the near future.</p>
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