Archive for the ‘social networking’ Category

Apple, Facebook, and Google – When to Launch Platform Payments

TweetI’ve been tracking the progress of Google’s In-App Purchases for awhile. It’s not just academic to me – we’re building Android games over at Bionic Panda Games and the development of that product is pretty important to us. Previously, I worked on the Facebook Platform, which went through its own process in launching Facebook Credits. […]

Looking for My Ah-Ha Moment with Beluga (Group Messaging)

TweetI spend a large chunk of my day on my phone and away from my computer, running to and from meetings or pacing around the office. I also travel a lot, so I try to make sure I have a set of mobile communications tools I can use to stay on top of everything. Aside […]

Location Based Games are Hard and Check-Ins Aren’t the Answer

TweetI’ve been chatting with a lot of people who are working on mobile games with a strong location component. Almost all of them are trying to do some mashup of a game plus check-in data to do something interesting. At its core, the concept sounds intriguing. To date, I don’t think anyone has really cracked […]

Are Facebook Credits and the Apple App Store on a Payments Collision Course?

TweetJust a quick thought that’s been on my mind of late. I’m trying to figure out how two major changes I see in social and mobile games will be reconciled: 1. Many social games developers are gradually beginning to embrace deeper integrations of Facebook Credits into their on-Facebook social games. In a number of cases, […]

Facebook Places Hasn’t Cut Into My foursquare Usage – Some Thoughts

TweetIn an earlier blog post, I speculated a bit about what Facebook Places might ultimately mean for foursquare. It’s clear to me that Facebook is putting a lot of attention on its Places product, both in terms of the product itself and the business relationship between places and national and local merchants. They seem to […]

Why Building a “LinkedIn Killer” on Top of Facebook Will be Tough

TweetIn the spirit of full disclosure, I should preface this post by noting that a friend and I tried to build a jobs-related product on top of the Facebook platform fairly recently and ultimately decided not to pursue it. In the process, we learned a few things that I think are worth consideration for anyone […]

Does “Sign In with Twitter” Make Sense Without an Web Ad Play?

TweetI’m starting to see the “Sign in with Twitter” button in more places on the web. I’m still trying to figure out what the bigger picture plan is for this service. To me, it looks very similar to Facebook Connect – it’s a simplified way to log into 3rd party sites without having to create […]

Three Reminders about Platform Businesses (Apple, Twitter, and Facebook)

TweetThis has been a really interesting week in the world of platforms. Between Fred Wilson’s blog post on filling holes and the subsequent Tweetie acquisition announcement and Apple’s announcements about some of the social gaming features that will be part of the next iPhone OS release, it reminded me of some things I’ve thought about […]

Do Social Games Need More Social Chaos?

TweetSomething has been bugging me about social games of late. There are a lot of great games out there – I play a lot of them. And you know what many of them have in common? There isn’t enough chaos in most of today’s social games. Let me explain what I mean. I grew up […]

Google Buzz and the Challenges of Using Email as a Social Graph

TweetI’ve been playing with Google Buzz for a few days, mostly to get a better sense for the interaction model. I’m a heavy Gmail user, so I’ve been particularly interested in how the service integrates with Gmail. While I have enjoyed using Buzz, it has helped crystalize some of my thoughts about why using email […]